Metaverse or flopverse? Why only 10 percent of companies really benefit!

Zukunft strategisch gestalten – Blogreihe zum Metaverse
Back in 2013, when I first started digging into immersive technologies, the early building blocks of what we now call the Metaverse; the consensus was that it was a gimmick. Most people saw Virtual Reality (VR) as a toy for gamers or a niche tool for personal entertainment. But I couldn't shake the feeling that we were looking at something much bigger: a new industrial frontier that could push human visualization and imagination past their natural limits..
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