Beyond Simulations: The Human in Digital Interaction Worlds
This situation highlights a broader shift. Virtual worlds and Extended Reality are no longer just visualisations or simulations; they are digital interaction spaces in which humans are embedded as part of the system. This applies to Industry 5.0 workers, operators, and collaborators across many domains. If humans are part of these interaction worlds, then modelling only machines and processes is not sufficient. The human must also be part of the digital representation.
Cognitive‑inspired Human Digital Twins focus on integrating human states, such as attention and cognitive workload, into digital interaction worlds, acknowledging that full human simulation remains a complex, multi‑disciplinary research challenge. This perspective opens a path toward Human Digital Twins that aim to represent and respond to how humans actually interact within virtual environments.
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